This game was made in 7 days for the Lost Relic Games game jam. The theme was

Herman the Crab has a cybernetic claw which he can use to destroy bombs and spare fruits - because Herman loves fruits.

How to play

Use Left Mouse to enter aiming mode. Connect as many bombs as possible by clicking on them. You can't connect bombs if there are fruits between them! Use Right Mouse to shoot or cancel. Once you filled the Special Attack bar, use Space to trigger the special move!


Fruits & Bombs by vellidragon

Music by sketchylogic

Explosions by helpcomputer

Retro Space Font by dizzycrow

KL Font by kevin shadewing

Input Prompts Pixel by kenney

Seasonal Platformer Tiles by grafxkid

CC0 Sound Effects by rubberduck

Superpower Assets Bitmap Font by medicinestorm

StatusIn development
Rated 5.0 out of 5 stars
Made withAppGameKit, Audacity, Aseprite
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityInteractive tutorial

Development log


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Nice work Lunar, this was quite the fun little game!

Thank you for trying it out!

Playing this game was a relaxing experience.

Thanks, glad to hear you had a chill time. Looking forward to Soul Chain later today, looks like a nice puzzle game!

Very well executed in my opinion! A little hard to understand at first but after the tutorial I understood completely. Great

Thanks for checking out Knallkrebs! Yeah, I had to include the tutorial, the mechanics are not self explanatory, I agree. Glad you got the hang of it and that the tutorial worked! Looking forward to Hacker Connect! Sounds very intriguing already.

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My best is 41. It's a funny and clever game. Good job on that one. I think it would fit for mobile very easily.

Connecting lines are working weird, maybe some adjustment would be great. 

While I pause to perform connection some bombs are sliced by top screen border, maybe some loading indicator on next wave and they appear in the screen instantly?

Overall I like it very much, music is great and graphics as well!


Thank you for your feedback and playing! I have just finished adjusting the line generation code and I'm currently exporting a new version with (hopefully) improvements. I will upload it shortly.

I agree, a wave based system would lend itself very well to the gameplay, however I'm afraid I won't be able to craft it in time for the jam deadline. It can always be added afterwards :)

Interesting game! The special bar felt difficult to fill up at first, though I've been managing more consistently since then. May just be a luck thing.

I like that it still lets you do the final shot even when the timer is at 0 as long as you clicked before it. High score is 52 right now.


Thank you for taking the time to leave feedback and for sharing the fruit graphics!

Yeah, essentially the special attack comes down to good RNG, however connecting more bombs at once helps to fill the bar faster. My best score is 55 so far!


I've adjusted the formula for filling the Special Bar! Thanks for the suggestion.